DuckDice Dice
DuckDice Dice runs a 1% house edge and 99% RTP on a 0–9999 roll, with rakeback published on the house edge and claimable every 15 minutes from the first bet — no wagering threshold, where Stake returns nothing until $10,000 is wagered. The catch is the weighting: dice sits in Originals and counts at 50%, so the 5% entry rate is really 2.5% of the edge, and $1,000 wagered still costs $9.75. Its AUTO panel is the most detailed of the six — a max-bet cap, stops on balance rather than profit, automatic side switching — but the win-chance field is a stepper in 5-point increments with no typed value and no multiplier field at all, so precision play is off the table.
- RTP
- 99% 1% house edge
- Rakeback
- 5% of edge Every 15 minutes
- Win cap
- $300,000 no table max — the win cap is the only ceiling
- Min bet
- $0.0007 min multiplier 1.0102
- Speed
- Flash — instant Auto Speed Mode has three steps: 0.5, 1 and 1.5 bets/sec. Flash is a separate mode that rolls a preset number of bets at once, so it has no per-bet rate to quote.
- Session cap
- None found No session or per-run cap. A bet count can be set deliberately.
Run it on DuckDice numbers
simulator, this game’s limits preloadedNo session yet
- Final balance where the session ended
- Net profit against your starting bankroll
- Total wagered what the edge is charged on
- Max drawdown deepest peak-to-trough dip
- Rakeback earned on this run’s turnover
- Net incl. rakeback profit plus rakeback
- Longest streaks best win · loss run
Illustrative RNG simulation — every run is a fresh random session, not a prediction or a profit guarantee. Payout multipliers are rounded the way each casino’s own panel displays them: that is a model of what the panel shows, measured in-account, and not a rounding we have confirmed against a settled bet.
Strong for
- 1% house edge and 99% RTP, with rakeback published on an edge basis and claimable every 15 minutes from the first bet — no wagering threshold, where Stake returns nothing until $10,000 wagered.
- Autobet caps the bet amount, stops on balance above or below rather than on profit, and switches under/over automatically by an Auto or Manual method.
- The only one of the six with no table maximum on file: the sole per-bet ceiling is the $300,000 max profit. A second dice game, Range Dice, runs the same 1% edge and 99% RTP on an in/out range bet.
- The only official betting API of the six. Six strategies ship where the others manage four or none, and Flash rolls a preset number of bets at once instead of one at a time.
Limitations
- Dice sits in Originals, counted at 50%, so the 5% entry rate is really 2.5% of the house edge: $0.25 back per $1,000 wagered and $9.75 real cost, against $7.43 at Duelbits.
- Auto Speed Mode tops out at 1.5 bets a second, about 90 a minute — the slowest sustained rate of the six. Flash gets round it by rolling a batch at once, which is a different thing from a fast autobet.
- Limits are denominated in satoshi, so the minimum bet moves with the BTC rate: 0.00065 USDT on the day it was read, not a fixed floor like Stake's $0.0001.
Full criteria
20 tested parameters · 4 groupsStrategies that work here
priced against this game’s limitsBet flat, high-volume, tiny-edge wagers purely to harvest instant, daily, and VIP rakeback. The rakeback — not the dice outcome — is the positive-EV engine. The only consistently profitable long-run approach.
$9.75net cost per $1,000 Grind (Green) WorksTiny-edge autobet sessions that target a small profit ceiling and stop. The edge comes from rounding quirks and rakeback, not the raw dice probability.
7.4editor rating Martingale WorksDouble your bet after every loss to recover all prior losses plus one unit. Simple in theory, devastating in practice: a 7-step losing streak at 1x base risks 128 units to win one.
4.5editor ratingCheapest entry of the six, with the Originals weighting halving what comes back
Second-cheapest of the six at $9.75 per $1,000, and the only one paying rakeback every 15 minutes from the first bet with no threshold to clear. The Originals weighting is what costs it: 5% becomes 2.5% because dice counts half. The autobet is the richest here in options and the slowest in throughput.
Rating 9.3Multiplier rounds to nearest at 4 digits and the chance field takes 2 decimals, the same shape as Stake, Shuffle, Duelbits and Roobet. BC.Game remains the only one of the six that floors. What is confirmed is what the panel displays, not how a win is computed.
Measured in client · 29 Jul 2026