DuckDice Dice

Verified

9.3 Rating
Introduction

DuckDice Dice runs a 1% house edge and 99% RTP on a 0–9999 roll, with rakeback published on the house edge and claimable every 15 minutes from the first bet — no wagering threshold, where Stake returns nothing until $10,000 is wagered. The catch is the weighting: dice sits in Originals and counts at 50%, so the 5% entry rate is really 2.5% of the edge, and $1,000 wagered still costs $9.75. Its AUTO panel is the most detailed of the six — a max-bet cap, stops on balance rather than profit, automatic side switching — but the win-chance field is a stepper in 5-point increments with no typed value and no multiplier field at all, so precision play is off the table.

RTP
99%
1% house edge
Rakeback
5% of edge
Every 15 minutes
Win cap
$300,000
no table max — the win cap is the only ceiling
Min bet
$0.0007
min multiplier 1.0102
Speed
Flash — instant
Auto Speed Mode has three steps: 0.5, 1 and 1.5 bets/sec. Flash is a separate mode that rolls a preset number of bets at once, so it has no per-bet rate to quote.
Session cap
None found
No session or per-run cap. A bet count can be set deliberately.

Run it on DuckDice numbers

simulator, this game’s limits preloaded
DuckDice preset · locked edge 1% · win cap $300,000 · min bet $0.0007

DuckDice preset · locked

Strategy

Stake

Open full simulator →
0 100
Bet Balance Rolls 0 Win rate Best Peak Low

Simulated balance Median of 1,000 sessions p10–p90 band
Final balance
where the session ended
Net profit
against your starting bankroll
Total wagered
what the edge is charged on
Max drawdown
deepest peak-to-trough dip
Rakeback earned
on this run’s turnover
Net incl. rakeback
profit plus rakeback
Longest streaks
best win · loss run

Illustrative RNG simulation — every run is a fresh random session, not a prediction or a profit guarantee. Payout multipliers are rounded the way each casino’s own panel displays them: that is a model of what the panel shows, measured in-account, and not a rounding we have confirmed against a settled bet.

Strong for

  • 1% house edge and 99% RTP, with rakeback published on an edge basis and claimable every 15 minutes from the first bet — no wagering threshold, where Stake returns nothing until $10,000 wagered.
  • Autobet caps the bet amount, stops on balance above or below rather than on profit, and switches under/over automatically by an Auto or Manual method.
  • The only one of the six with no table maximum on file: the sole per-bet ceiling is the $300,000 max profit. A second dice game, Range Dice, runs the same 1% edge and 99% RTP on an in/out range bet.
  • The only official betting API of the six. Six strategies ship where the others manage four or none, and Flash rolls a preset number of bets at once instead of one at a time.

Limitations

  • Dice sits in Originals, counted at 50%, so the 5% entry rate is really 2.5% of the house edge: $0.25 back per $1,000 wagered and $9.75 real cost, against $7.43 at Duelbits.
  • Auto Speed Mode tops out at 1.5 bets a second, about 90 a minute — the slowest sustained rate of the six. Flash gets round it by rolling a batch at once, which is a different thing from a fast autobet.
  • Limits are denominated in satoshi, so the minimum bet moves with the BTC rate: 0.00065 USDT on the day it was read, not a fixed floor like Stake's $0.0001.

Full criteria

20 tested parameters · 4 groups
Payouts rounding and denominations
Paytable rounding Rounds to the nearest value on the multiplier at 4 decimal places; the win-chance field accepts 2 decimals.
Bet denomination 8 decimal places on the bet input.
Min payout 0.00065663 USDT — minimum bet 0.00065 times minimum multiplier 1.0102.
Jackpots Dice jackpot: the roll must come up 7777 and the bet ID must end in 77, on a minimum bet of 1 USDT. A full hit resets the pot to 0.25 BTC, a partial hit leaves the remainder, and the pot resets at year end. The share paid is (bet x 100) / (bet x 1000). Sniper Race runs alongside: hour-long tournaments where 25 winners are ranked by bets landing inside a target roll range.
Limits what caps a session
Min bet 0.00065 USDT. The floor is 1 satoshi, so the USDT figure moves with the BTC rate rather than sitting at a fixed number. Range Dice, the second dice game here, carries 0.01 on its own panel.
Min bet (USDT) 0.00065
Min multiplier 1.0102
Hidden max bet No
Shadow bet-count limit best in class No session or per-run cap. A bet count can be set deliberately.
Speed limits Auto Speed Mode has three steps: 0.5, 1 and 1.5 bets/sec. Flash is a separate mode that rolls a preset number of bets at once, so it has no per-bet rate to quote.
Speed degradation Stalls and pauses appeared in some sessions, traced to connection trouble or platform maintenance rather than volume — the number of rolls in a session did not affect them.
Speed & autobet what you can automate
Bet-speed modes 3
Autobet settings Auto panel: bet count, a MAX BET AMOUNT cap — the only dedicated max-bet field of the six — on-loss and on-win (change bet by %, reset, or stop), stops on balance above or below as well as on profit, and automatic under/over switching. Sound, Animation, the three-step Auto Speed Mode and an Economy Mode described as helping on a poor connection sit alongside.
Preset save/load Yes, with six shipped strategies — Martingale, Delayed Martingale, Half-Martingale, D'Alembert, Paroli and a Hybrid system. The widest preset shelf of the six, where Stake, Shuffle and BC.Game ship four.
Change side supported Yes
Custom algorithms Six strategies ship: Martingale, Delayed Martingale, Half-Martingale, D'Alembert, Paroli and a Hybrid system. Steps in the Auto panel itself are percentage-only, with no flat-unit actions. An ADVANCED conditions toggle sits alongside them. DuckDice also ships a second dice game, Range Dice: same 1% edge, RTP 99, same 0-9999 roll, same three modes — the bet shape is in/out of a two-handle range, listed as a separate game rather than a bet-type toggle. Mathematically the same chance-times-multiplier parametrisation, so the calculators cover it as-is.
Interface day-to-day ergonomics
Strategy builder Yes
Flat-unit step No
Shipped presets Martingale, Delayed Martingale, Half-Martingale, D'Alembert, Paroli, Hybrid
Hotkeys Yes

Strategies that work here

priced against this game’s limits
Verdict

Cheapest entry of the six, with the Originals weighting halving what comes back

Second-cheapest of the six at $9.75 per $1,000, and the only one paying rakeback every 15 minutes from the first bet with no threshold to clear. The Originals weighting is what costs it: 5% becomes 2.5% because dice counts half. The autobet is the richest here in options and the slowest in throughput.

Rating 9.3
How the RTP was measured

Multiplier rounds to nearest at 4 digits and the chance field takes 2 decimals, the same shape as Stake, Shuffle, Duelbits and Roobet. BC.Game remains the only one of the six that floors. What is confirmed is what the panel displays, not how a win is computed.

Measured in client · 29 Jul 2026